Renaissance for LEADERS

Peak Performance Resources for Leaders by Leaders

glossary

Gain

1. Something earned, won or otherwise acquired; a profit; an advantage; increase. 2. To run fast by (a specified amount). 3. To reach, especially by effort; get to; arrive at. 4. To get nearer, as in pursuit. 5. To draw away from or farther ahead of the other contestants in a race, one’s pursuers, etc. 6. To run fast (as in a watch or clock).

Gamble

1. To bet on an uncertain outcome, as of a game or sporting event. 2. To play a game for stakes, especially a game whose outcome is at largely determined by chance. 2. To take a risk in the hope of gaining an advantage or a benefit. 3. To engage in a reckless or hazardous behavior. 4. To invest in a project where little or no research has been conducted, the odds of failure are high, the intention is risk-seeking, emotions such as greed and fear are motivators, ownership of something tangible is not involved, the return is expected overnight, entertainment is the primary motivator, no economic value is added.

Game

1. A fun activity that people participate in that involves skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators. 2. A contest of person against person, or team against team. 3. All games are continuing by definition, since an unstarted game isn’t a game and a finished game isn’t a game. 4. A game consists of freedoms, barriers, and purposes.

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